Gameplay elements

Over time, Wheel of Fortune has introduced and occasionally retired various gameplay elements.

Current Elements
The current game structure is as follows: Until shopping was removed from nighttime in October 1987 and daytime in mid-1989, commercial breaks could (and frequently did) occur mid-round.

½ Car
A special ½ Car Wedge was initially used only for the week of April 11, 2011. Similarly to the $10,000 and Million-Dollar Wedges, it had a one-third-sized "Car" space surrounded by one-third-sized $500 wedges, and a license plate-shaped "car" tag on top. Hitting the "car" space in the middle awarded the tag plus $500 per consonant; solving the puzzle allowed the contestant to keep the tag, and getting two awarded a Hyundai Accent. The ½ Car Wedges were in play from Rounds 1-3, and located over the orange $300 and blue $500 next to the red $900. If a tag was landed on, a car horn sounded.

The original "Car" tags were unique in that they were not lost to Bankrupts hit in subsequent rounds (but were lost to Bankrupts hit in the same round). Also, if one was claimed, it was replaced with another in the next round. During the week that these were in play, only one of the tags was ever claimed and several variables involving the tags were not explored.

Another unique property of the ½ Car Wedge was that it affected two other spaces on the Wheel for aesthetic purposes: the red $900 wedge became blue until Round 4, and the Wild Card moved to the pink $900. These changes were reverted for the rest of Season 28.

Beginning on September 26, 2011, the ½ Car pieces were changed to "½ Kia" license plate-shaped tags featuring the logo of said manufacturer and offering a $15,000 Kia Soul. One is still over the blue $500, but the other has moved one wedge counterclockwise to the green $500 (changed from $700), also resulting in Wild Card's permanent relocation to the pink $900. Also, the tags are now lost to Bankrupts in subsequent rounds. When a tag is picked up, a large graphic of a tag appears on the contestant's scoreboard before shrinking to fit under their score. Beginning on September 28, collecting a tag also awards $500 per consonant.

From October 24-28 and 31 (the first episodes taped in Season 29), the tags said "½ Car" in blue, similarly to the first ones, and offered a $14,999 Ford Fiesta plus $500 per consonant. The Kia tags returned on November 1. December 5 did not have any tags, since it was a sixth episode from the season premiere week.

They are still replaced if one is picked up, but if a car is won in Rounds 1 or 2, no more tags are made available for later rounds.

On several occasions, contestants have picked up tags in situations where winning the car is impossible, most often by picking up the second one in Round 3 after the first one has been lost to Bankrupt.

Bankrupt
Introduced on August 28, 1974 (the Edd Byrnes pilots), Bankrupt is a black wedge on the Wheel that takes away the player's score for that round when landing on it (score from previous rounds is not affected), and also costs the player their turn. Early in its life, the wedge had white outlines; these were removed by June 7, 1976.

There was originally one Bankrupt in Round 1 and two for each round thereafter, but in 1987 this was changed to add the second Bankrupt in Round 3; from 1997-2006, in the event that a round began as a Speed-Up, the second Bankrupt was removed along with any remaining cardboard. From 2006-09, the second Bankrupt and remaining cardboard were always removed after Round 3 but, since the beginning of Season 27, both Bankrupts are present throughout the game.

The wedge's symbolic slide whistle was added sometime between June 7, 1976 and April 6, 1978 (one recollection claims it was added in 1977), and changed to the current sound on July 17, 1989. Beginning in the late 1980s, the slide whistle sound was not heard if the host hit it on the Final Spin.

For a brief period beginning on September 16, 1996, the second Bankrupt was "off model", using the Clarendon font with all letters the same size. This was fixed sometime between September 26 and October 2.

The single-round record for Bankrupt hits is believed to be six, occurring on March 27, 1979 and October 4, 2011 (both in Round 2).

Cash Wedges (Active)
Wedges with a dollar amount on them, and essentially the "meat" of the show. A correct letter call credits that amount multiplied by how many times the called letter is in the puzzle.

The minimum amount was $25 in the 1974 pilots ($0 in the Shopper's Bazaar pilot), which was quickly increased to $100 sometime in 1975 followed by $150 (1985-96), $250 (1996-99), and $300 (1999-). $50 was the minimum from July-September 1989 on daytime.

On the daytime show, the top amounts were originally $500/$750/$1,000 in Rounds 1-3 respectively ($350/$500/$750/$1,000 on the 1974 pilots); by June 7, 1976 this was altered to $500/$1,000/$1,500. Sometime between June 1 and December 4, 1979, it was altered for the remainder of the original NBC run to $750/$1,000/$2,000; when it moved to CBS in 1989, the amounts were lowered to $500 (Rounds 1-2)/$1,000 (Round 3)/$1,250 (Round 4+).

Nighttime top values were originally $750/$1,000/$5,000 on the premiere, with Round 1 quickly increased to $1,000 by the fourth show. When the show switched to all-cash in October 1987, the sequence went $1,000/$2,500/$3,500/$5,000; in 2000, the configuration was changed to its current $2,500 (Round 1)/$3,500 (Rounds 2-3)/$5,000 (Rounds 4+).

Between 1987 and about 1990, if time permitted, some games played Rounds 3 and 4 in the same segment (both with $3,500 as the top value) and introduced $5,000 in Round 5. Conversely, some road shows in the mid-1990s played only one round in the first segment, with Round 2 (in its own segment) introducing $3,500, Round 3 introducing $5,000, and no second Wheel prize. This pacing was also used on 1990s episodes during and preceding sweepstakes, to allocate time for Pat to explain them. It also led to two games in September 1997 where, due to time constraints, $3,500 was top dollar for both Rounds 2 and 3; one of these games also had Round 3 begin as a Speed-Up, also meaning that the Jackpot was not used.

During the Cash and Splash/Cruise and Cash Splash Sweepstakes in Season 7, Round 2 had both $2,500 and $3,500 (although only $3,500 was shown on-camera when Pat announced the two spaces being on the Wheel in said round). The former was on the purple $150 near Lose A Turn.

The current Wheel values are $300, $350, $400, $450, $500, $550, $600, $800, $900, $1,000 (through the Mystery Wedges), $2,500, $3,500, and $5,000.

During the weeks of October 15, October 22, November 5, and November 12, 2007, the $2,500 space was double-sized, extending counterclockwise over the purple $600. It had a Sony Card logo on it for the first week, Dawn for the second, Febreze for the third, and Maxwell House for the fourth. This was likely in honor of the show's 25th Anniversary.

For more information, see Wheel configurations.

Free Play
Introduced on September 14, 2009, simultaneously replacing the Free Spin token and the yellow $400 between Lose A Turn and Bankrupt. If a contestant calls a wrong letter or makes an incorrect guess while on the wedge, s/he may continue their turn. Players can also call a vowel without cost. Correct consonants on the Free Play are worth $500 each, and contribute $500 to the Jackpot in Round 1. Correct vowels also add $500 to the Jackpot.

Despite its "face" value of $500, any Final Spins landing on Free Play are edited out.

Gift Tag
Introduced on March 20, 2000, the Gift Tag offers $1,000 towards a company's products. Originally located on the red $900, it moved to $700 in Season 20. A second one was added on the pink $300 (near its original location) in Season 22, and a third over the yellow $400 near Lose A Turn (where Free Play is now) in Season 23.

While the third was removed at the start of Season 24, the debut of the Wild Card over $700 on October 23, 2006 caused that tag to relocate to the yellow $400. That tag was removed a week later, leaving only the one over the pink $300.

Most often, they are ovals with the company's logo on a white background, although some have had unique shapes.

Jackpot Round/Wedge
Introduced on September 16, 1996, the Jackpot is a cash prize which starts at $5,000 and has the value of each successive spin added to it. An onscreen display throughout the round shows how much is in the Jackpot. To claim it, the contestant must land on the wedge, call a right letter, and solve – all within the same turn. When won prior to 2004, a fireworks graphic is seen "exploding" on the Jackpot total display, and transforms into twinkling stars as the Jackpot total is added to the contestant's total; when won since 2004, fireworks explode across the top of the screen. The first Jackpot win was on September 26, 1996, at the base value of $5,000.

The wedge was originally over the orange $300, moving to the green $500 in 1999 and the red $300 in 2008. Initially, the Jackpot was in Round 3. It moved to Round 2 for the weeks of May 1 and 8, 2000, a change that became official at the beginning of Season 18. In Season 27, it moved to Round 1.

From February 7, 1997 until the retirement of the Friday Finals, the Jackpot started at $10,000 on Friday Finals episodes. Since Season 24, letters called on the wedge are worth $500 each plus $500 towards the Jackpot; previously, they had no value.

The largest known Jackpot is $20,900, offered (but not won) on May 1, 1997. The largest known win is $16,000 on October 5, 2006.

The Jackpot wedge has had twelve distinct appearances over its lifetime, more than any other, with four designs in its first season and three more in its second; the eleventh design can be seen at Sony Studios' Wheel Hall of Fame. A similar Jackpot prize was used from 1986-88 on daytime.

Lose A Turn
Present since the 1973 pilot Shopper's Bazaar, Lose A Turn simply makes the contestant loses his or her turn, but unlike Bankrupt does not remove money or prizes. When the show debuted, a second wedge was added in Round 2; this was removed by June 7, 1976.

The wedge was originally yellow with white outlines around the lettering and the space itself. By June 7, 1976 the outlines were removed, and on September 16, 1996 the wedge adopted its current appearance (a very light shade of yellow, nearly white). Around January 2003, the wedge changed to its current Clarendon font.

Million-Dollar Wedge
Introduced on September 8, 2008, the Million-Dollar Wedge is a special wedge located over the orange $800 which offers a chance at $1,000,000 in the Bonus Round; it has a shiny, green, one-peg-wide "ONE MILLION" in the middle, with one-peg-wide Bankrupts on either side. The contestant must hit the wedge, call a correct letter, and solve that round's puzzle without losing it to Bankrupt. If s/he then wins the game without hitting Bankrupt, the $100,000 envelope is removed from the Bonus Wheel and replaced with a $1,000,000 envelope.

Since its inception, the $1,000,000 bonus envelope has only been hit once; on October 14, 2008, contestant Michelle Loewenstein won it by solving the bonus puzzle LEAKY FAUCET. A disclaimer in the credits of the episode states that those who win the $1,000,000 may have it paid in installments over 20 years ($50,000 per year) or take a lump sum of $660,000.

Several contestants have been only one or two pegs away from the $1,000,000 envelope, two have lost the wedge to a Bankrupt, then lost $100,000 in the Bonus Round. One team during a Family Week won the $100,000 after failing to solve the round in which they claimed the wedge.

Mystery Round/Wedges
"The Mystery Round: it's all or nothing!"

Introduced on September 2, 2002, the Mystery Round offers a chance at an extra prize in the main game. A pair of Mystery Wedges are placed on the Wheel in Round 2. Both are valued at $1,000 ($500 in Seasons 20-21), and offer the choice of taking their face value or forfeiting it for a chance at the prize. One wedge has the prize on the reverse, and the other has a Bankrupt. If either wedge is flipped over, the other is played at face value for the rest of the round. When one is landed on, a tinkle effect and chord are heard.

The prize was often a compact car or prize in the $10,000 range when the round debuted, but starting in Season 22 was often $10,000 cash. Since October 3, 2005, it has almost always been that, except for October 19-20 (taped prior to the change) and at least six episodes where it was a $10,000 credit card from Capital One. Also since October 3, 2005, a graphic effect shows home viewers what is on the reverse of a wedge if it is landed on.

The Mystery Wedges have had five designs, always including a question mark in a circle above the dollar amount. They were originally black with a blue circle, a color scheme which was reversed in Season 22. In Season 23, the circles were changed from black to red and the font was darkened. In Season 24, the font became slightly lighter and the digits got a sparkling outline. In Season 26, the wedges became indigo and the outlines were removed.

The Mystery Wedges were originally located over the green $500 (between $300 and $800) and the orange-yellow (changed to blue in Season 24) $500 between $900 and $300. In Season 26, the latter was moved to the blue $300 next to Lose A Turn and the green $500 became a second blue $500.

The Mystery Round was in Round 3 until October 17, 2011, when it moved to Round 2. However, the weeks of October 24 and December 26, plus December 5-8, still had it in Round 3 due to being taped out of order.

Prize Puzzle
Introduced on September 11, 2003, the Prize Puzzle awards a prize to the contestant who solves the puzzle. They originally occurred randomly throughout the week, but began occurring daily in Season 23.

Prize Puzzles have always been indicated by a higher-pitched version of the puzzle chimes, and a bug reading "Prize Puzzle". Starting in Season 22, a wipe (which generally changed with each season) was added as well.

On March 15, 2004, the show debuted the Wheel Watchers Club, which allows home viewers a chance at winning the prize as well. After promoting the prize, the announcer reads a randomly-selected SPIN ID; if a home viewer sees their ID on the show, they have 24 hours to verify it on the show's website. When seen on Canadian Broadcasting Corporation (CBC), the SPIN ID graphic is covered by a red box reading "Open to US residents only".

The SPIN ID reveal has changed several times. Its copy was originally "If you're a Wheel Watchers Club member and your SPIN ID is [SPIN ID number], you're a winner.", while the ID itself appeared in The first line changed in Season 24 to "Hey, Wheel Watchers, if this is your SPIN ID, [SPIN ID number]…". For the first few weeks of Season 27, it was changed again to "Tonight's winning SPIN ID number, [number], belongs to [first name and last initial] of [city, state]. You have 24 hours to log on to wheeloffortune.com to claim your [description of trip].", with the viewer's name and hometown shown on a "nameplate" graphic while a map of the United States zoomed in on their town. This changed again on October 2, 2007 to omit the hometown, while displaying the viewer's name and state name on an outline of the state as it "popped out" of the map (as seen at right). Starting November 21, 2011, the mention of the state was also removed, with the viewer's name now revealing on a ring with either a purple, blue, or green background. The number itself has always been displayed on a graphic resembling the reels of a slot machine, although it has changed subtly over time.

The ID itself is not actually read in-studio, but dubbed in post-production. New SPIN IDs are edited into reruns. During the rotation of guest announcers following Charlie O'Donnell's death in November 2010, Vanna usually read the SPIN ID instead of whoever was announcing. During the Summer 2011 repeats, the new SPIN IDs were read by two unknown females, believed to be Kelly Miyahara and Sarah Whitcomb of the Jeopardy! Clue Crew.

Spin IDs had two other "regular" purposes: from September 12, 2005 through mid-2009, they were used if a contestant won a car in the Bonus Round, and from April 23, 2007 through September 16, 2011, winners who had an active Sony Card received $50,000 in cash as well. Occasionally, SPIN IDs have been used in home viewer sweepstakes.

Originally, a Prize Puzzle could be in any of the first three rounds. Round 1 was dropped in September 2010, followed by Round 2 on October 17, 2011 (excluding the weeks of October 24 and December 26, 2011, both taped before the change). It is not known why this change was made, but it may have been to lessen the chance of a contestant building an early runaway lead.

Barring only three known instances (a home entertainment package on December 24, 2003, $3,500 towards TicketsNow.com on May 17, 2004, and a $5,000 HomeGoods shopping spree on January 28, 2010), the Prize Puzzle always offers trips, a decision that has led to fans often criticizing the puzzles for being overly specific or contrived (two extreme examples being WHERE DO I PICK UP MY SKI-LIFT TICKETS? on November 22, 2011 and EXPERIENCE LIFE IN THE CARIBBEAN on December 16) and giving it the nickname "Trip Puzzle". Wheel is likely aware of the "all-trips" factor: not only have Prize Puzzle graphics used the words "Prize Puzzle" on a globe (Seasons 25-26; "Prize!" in Season 26) or navigational compass (Season 29), but a poll on the show's website asking for viewers' favorite round included a choice of "The Prize Puzzle for the Trips".

Prize Wedge
The concept of a Prize wedge was first tried on the hour-long episodes in late 1975 and January 1976. Unlike the current ones, these were claimed immediately upon being hit and apparently did not require solving the puzzle to be won. Also, if a contestant lost it to Bankrupt, it was apparently placed back on the Wheel immediately.

Prize wedges were introduced permanently on the first nighttime episode in September 1983, and on daytime in July 1989. Like all other winnings, they are held if the contestant solves that round's puzzle without hitting Bankrupt. Initially, a contestant who hit a Prize wedge claimed it automatically upon hitting it, then called a letter for the dollar value underneath. The current rule, where players must call a right letter before claiming the wedge, was introduced on both versions between September 1990 and January 1991.

From the retirement of shopping until the late 1990s, Wheel prizes were introduced in Rounds 2 and 4, obviously unless Round 4 began as a Speed-Up. From 1992-96, in the event that neither the Surprise (see below) nor Round 2 prize were claimed by Round 4, the Round 4 prize was placed on the blue $200. In Season 14, perhaps due to increasing time constraints, the second one was moved to Round 3 but only present if the Surprise was claimed by then. For a short time after the retirement of Surprise, the second Wheel prize was fully reinstated for Round 3, but it was retired again following Season 19. From then until June 2005, it was in Round 2, and moved to its current position of Round 1 that September.

While Bob Goen was host, the daytime show generally introduced a new prize starting in Round 2; each time a prize was claimed, it was replaced with a new prize, up to two. This often presented the scenario of having three prizes up for grabs by Round 4. Upon the show's return to NBC in January 1991, the first prize was moved to Round 1, and a flashing chyron was added showing a prize's value if it was picked up.

Until the late 1990s, Prize wedges often offered a variety of prizes, including some rather esoteric choices such as autographed memorabilia, framed art, jewelry or even cars. Since around 2000, it is extremely rare for the prize to be something other than a trip, or occasionally a gift card or cash provided by a sponsor. Sometimes in the mid-2000s, the Prize copy is preceded by a trailer for an upcoming film.

The current Prize wedge is on $350, also the position of the Round 2 prize since the single Wheel template was introduced on September 16, 1996. If the Prize wedge is red, it typically moves to another wedge to prevent it from being adjacent to the red $800. Since late 2011, with the permanent placement of the Prize Puzzle in Round 3, the Prize is removed before then.

From 1983-96, Prize wedges were lime green with black text. For Season 14, they were greenish-brown with dark green text in the Clarendon font (and had sparkles through September 13). Since September 1997, they have generally featured artwork representing the prize in question.

Speed-Up/Final Spin
Present since the earliest days, the Speed-Up round is used when time is running short.

During a Speed-Up, the host spins the Wheel (the "Final Spin" of the game) to determine the cash value of each consonant called (plus $1,000 since October 1999), and vowels are free. Originally in the shopping era, a shopping round always followed the Speed-Up. Sometime between December 18 and 28, 1981, this was changed to play for a gift certificate if the round began as a Speed-Up, although some episodes in Seasons 1-2 still used a shopping round; if the round was played for a gift certificate and the winner had a large amount, the host usually pointed out a car or other expensive prize.

Control begins with the player who was in control at the time the Speed-Up bells ring, although the value spun is (since at least March 15, 1978) determined by the red contestant's arrow. Each player calls one letter at a time, going in order from the viewer's left to right. After calling a letter, the contestant has three seconds (reduced from five on April 13, 1998) in which to solve the puzzle. Since around 2000, every game ends in a Speed-Up, most likely to allow for a better chance at a comeback by a trailing contestant and to bring a definite "end" to gameplay.

Initially, if the host hit something other than a cash amount on the Final Spin, it was left in and he spun again; this led to an oddity on May 31, 1990 where Pat's Final Spin hit Bankrupt three times before his fourth attempt landed on $5,000. Other Final Spins have landed on Lose A Turn, Prize wedges, and even Surprise.

The practice of editing out "bad" Final Spins began on February 24, 1997, and edits can usually be spotted by looking at the Wheel's position just before the close-up shot. From then until the end of Season 23, the second Bankrupt and any remaining cardboard were removed should a round start as a Speed-Up. In Season 24, the second Bankrupt was present even if a round started as a Speed-Up, but it was again removed for Seasons 25 and 26. Since Season 27, Free Play and the second Bankrupt are always present, even if the round begins as a Speed-Up.

Originally, clacking and chalkboard taps were frequently heard during Speed-Up rounds. These were from the Used Letter Board, as the hinged letter cards chosen were flipped back and scores changed. Sometime between October 1986 and mid-October 1988, the chalkboard was replaced by a dry-erase board; around 1997, both were replaced by a single monitor.

During a Speed-Up, the contestants are shown at the top of the screen with the puzzle at the bottom; the reverse was true until sometime between April 21 and December 28, 1981.

According to one recollection, early Speed-Up rounds did not allow contestants to pick vowels in the first 30 seconds.

Toss-Ups
Introduced on the Season 18 premiere (September 4, 2000). For that season only, there were two: one before the interviews to determine who starts Round 1, and one before Round 4 to determine who starts that round. Both Toss-Ups were valued at $1,000, and the round was not split-screened, so home viewers saw only the puzzle board and had no indication besides Pat's voice as to which contestant had rung in.

In Season 19, a third Toss-Up was added with the values set at $1,000, $2,000, and $3,000. The rounds also became split-screened, identically to Speed-Up rounds. The $1,000 is essentially a "warm-up" determining who is interviewed first; the $2,000 Toss-Up determines who starts Round 1; and the $3,000 one (still before Round 4) determines who starts that round.

During a Toss-Up round, the puzzle answer is revealed one letter at a time. Contestants are given color-coded buzzers similar to those on Jeopardy! and may ring in when they think they know the answer. When a contestant rings in, the "right letter" ding is heard. Giving an incorrect guess locks out that player for the rest of the Toss-Up.

On rare occasions, Toss-Ups are unsolved, at which point the last letter reveals and the Bonus Round "time's up" buzzer sounds. Most frequently, unsolved Toss-Ups stem from a wrong answer being given with most of the puzzle revealed, leaving little to no time for anyone else to ring in. However, there are several cases where more than one player rang in with a wrong answer, at least two where all three players rang in with wrong answers, and at least one circa 2002 where no one rang in at all. If the $1,000 Toss-Up goes unsolved, the player in the red position is interviewed first; if the $2,000 one is not solved, the red player starts Round 1; and if the $3,000 one is not solved, the player who started Round 1 also starts Round 4.

Wild Card
Introduced on October 23, 2006, the Wild Card offers an extra letter to be called on a spin for the same amount as the contestant is currently sitting on. Alternatively, it can be taken to the Bonus Round, where it allows for a fourth consonant.

The Wild Card was originally on the green $700, moving to the pink $900 at the beginning of Season 29 (a change previously made for the week of April 11, 2011; see above). The $700 it was originally on was reduced to $500.

For its first season, Pat frequently forgot that the Wild Card is lost to Bankrupt, and would often forget to take it back until several turns later. This was most notable in a Teen Best Friends Week show in January 2007, where the team kept it into the Bonus Round despite having hit Bankrupt while holding it.

Ties
While very rare, ties have occasionally occurred on Wheel.

Daytime (approx. 1975-81)
According to at least one recollection, ties before the five-and-a-vowel Bonus Round was introduced resulted in the tied players returning the next day as co-champions, not unlike Jeopardy!

Daytime (approx. 1981-89)
Once the Bonus Round was instituted, and definitely by November 1986, a tie game simply meant that no Bonus Round was played and all three contestants returned the next day. The continuation game did not count towards a champion's three-day limit, leading to an oddity in 1987 where a champion played five games due to two consecutive ties.

Known tie games include November 13, 1986, the aforementioned 1987 episodes, and twice in 1989 during Rolf Benirschke's tenure as host. Benirschke's first tie quickly became infamous, as it resulted in him looking at the camera and admitting that he didn't know what to do.

Nighttime (1983-2000)
Tie games on the nighttime show were originally broken by a Speed-Up round between the tied contestants. If a Speed-Up had already occurred, the tiebreaker had its own Final Spin (referred to as a "Final Final Spin" by Pat).

Known tie games include a show in December 1987 and October 5, 1993. The former had the tie-breaker in its own segment, resulting in the Bonus Round moving to the final segment and Pat signing off immediately afterward, while the latter had the tie-breaker immediately after Round 5 with the rest of the game paced as normal.

The nighttime procedure was also used for daytime weeks with the Friday Finals format, and at least twice had to be done at the beginning of Friday shows to break a tie at third place. It is believed that Goen-era ties were handled identically, and it was apparently used at least once on Wheel 2000.

Nighttime (2000-)
Since the introduction of Toss-Ups, a fourth Toss-Up (without cash value) is used to determine who proceeds to the Bonus Round. This happened on March 13, 2003 and March 2, 2006.

$10,000 Wedge
Lifespan: November 28, 1994 - June 6, 2008

A one-peg-wide, golden $10,000 design with a one-peg-wide Bankrupt on either side. It was located on an orange $800 from 2001 until its retirement, and before that on the Bankrupt between $500 and $600 (between $750 and $350 from the beginning of Season 14 until the Jackpot premiere). Hitting the $10,000 portion gave the contestant a $10,000 cash prize if a correct letter was called, which was treated like a Prize wedge and could not be spent on vowels.

When the wedge debuted, it used a noticeably thinner font and its reverse was blank. The regular font was introduced on the wedge's second week of existence, while the reverse gained a shiny $10,000 design around October 1995. From this point onward, it was placed upside-down on the contestant's arrow whenever claimed. For its last season, the numbers on the reverse were given white outlines.

Initially, the wedge was introduced in Round 3 and stayed on the Wheel until claimed. In Season 14, it was only in play during Round 2, and moved back to Round 3 in Season 18. From Season 20 until its retirement, it was only available in Round 1.

On January 9, 1997, the $10,000 wedge was accidentally placed on the Wheel upside-down and treated as a cash space. This did not affect the outcome, as the contestant who landed on it did not solve the puzzle. On November 6, 2000, it was accidentally placed on the Wheel for Round 2 and won; as a result, it remained for Round 3 as well.

The wedge was replaced by the Million-Dollar Wedge, which functions identically.

25 Wedge
Lifespan: September 10, 2007 - June 6, 2008

A second Wheel prize, located on the purple $550 in Round 2 (Round 1 in its first week of taping). The wedge offered a special prize with a theme of 25 (such as a $2,500 cash prize, $2,500 in gas cards, etc.) and functioned identically to the existing Prize wedges. Its reverse featured a graphic corresponding to the prize that it offered, and Pat would describe the prize if it was claimed.

Big Money Wedge
Lifespan: September 10, 2007 - June 6, 2008

A special wedge used in the Mystery Round, located on the yellow $400 between $300 and $600 (where Free Play is now). This wedge contained a small screen that alternated randomly among values of $5,000, $7,500, and $25,000 plus Lose A Turn and Bankrupt (which was sometimes displayed with black text on a white background instead of vice-versa). If it was landed on, the wedge was "enhanced" by a graphic effect that highlighted it with a yellow glow. Its cash values were not multiplied by the letter. If any of its cash amounts were claimed, it offered $1,000 per letter for the rest of the round.

For the first week of taping only, its amounts were treated as prizes, but for the rest of the season, any money won with it could be spent on vowels. Also for the first week only, the contestant's scoreboard displayed "BIG MONEY" along with the score.

Originally, players could use the Wild Card on any of its amounts, which happened at least once (for $7,500 on November 13). By April 9, this was altered so the Wild Card was only usable on the wedge's regular $1,000.

Through at least October 22, the Big Money Wedge was a sparkly yellowish-green with a magenta readout; by November 5, it changed to royal blue with five vertical rows of red dots and a lighter blue readout, a design that was recycled in Season 26 for the current Jackpot wedge.

Buy A Vowel
Lifespan: September 1973 - Summer? 1975

A red wedge on the Wheel (two in Rounds 2+) which allowed contestants to purchase a vowel. It is also one of the most enigmatic and uncertain elements in the show's history, with recollections being contradictory on every aspect:


 * Whether contestants could buy vowels at their discretion, which in turn would make the wedge little more than a forced purchase: Mike Burger, who saw and reviewed the 1974 pilots, stated that players did not have to hit the wedge (in at least the second pilot, the wedge does not appear until Round 2, and even then players could buy vowels at their discretion). One recollection of the 1975 premiere claims that players could still buy vowels freely.
 * Milton-Bradley's board game adaptations require that players land on it to purchase vowels, and further states that money put "on account" could be spent on vowels (which in turn suggests that the wedge took from the "ON ACCOUNT" display first, if applicable).
 * What it did if the player did not have enough: at least one eyewitness reported an early screenshot of a contestant with a negative score, so it is believed that the $250 was still deducted. Others recall that the wedge resulted in a lost turn if the player who did not have $250, which is the case in the Milton-Bradley games.
 * What it did if all vowels in the puzzle had been revealed: several claim that it became Lose A Turn, although whether it still deducted $250 is unknown. The Milton-Bradley games apparently thought it highly unlikely that the wedge would be hit enough times in one round for this to come into play, as it is not addressed.

It is possible that the wedge's rules were altered in its lifespan, which would allow for the contradictions above. Just as contradictory, and far less explainable, is when the wedge was retired, with various accounts claiming it lasted anywhere from the first few episodes up until the end of 1975. The only available hint is Milton-Bradley's two games, where Buy A Vowel is present along with the gift certificates but the two-digit values have been removed; while the July 15 and August 29 shows exist on audio tape, they are not publicly available.

In any event, the wedge was removed by June 7, 1976.

Cash Wedges (Retired)
Lifespan: see below

Many values have been used by the show, then dropped: $0, $25, $50 and $50♦, $75 and $75♦, $100, $125, $150, $175, $200, $225, $250, $275, $325, $375, $425, $650, $700, $750, $850, $950, $1,250, $1,500, and $2,000.

$0 was only present in the Shopper's Bazaar pilot, while $225, $325, $375, and $425 were only used in the 1974 pilots. $25, $50, and $75 were the first three values dropped after Wheel went to series.

$125, $275, $650, and $850 were removed sometime between June 1 and December 4, 1979, when the top values became $750/$1,000/$2,000. The resulting layouts remained, barring a few moves and increases/decreases, until $175 left in September 1986.

$2,000 was retired when Bob Goen became host of the daytime show (July 17, 1989), with $50, $75, $125, and $175 returning and $1,250 added as top dollar in Round 4. The two-digit values were given diamonds on July 18, but the minimum was re-increased to $100 sometime in September (definitely by the 18th); $100, $125, $175, and $1,250 were retired following the 1991 finale.

September 16, 1996 debuted the show's current single-template layout, removing $150, $200, $750, and $1,500. $250 remained until October 4, 1999.

Wheel 2000 returned 100, 150, 200, 650, 750, and 2,000 to the Wheel as point values, with 2,000 being top value for Round 2. 850 returned for the Bravo Card tour.

$1,000 remained through June 2, 2000, then returned on September 6, 2004 as the increased face value for the Mystery Wedges. $1,500 and $2,000 also returned for the Season 22 opening animation, marking the latter's only nighttime appearance.

The most recent retired value is $700, used from the 1973 pilot through June 10, 2011. $300 is the only value that has always been on the Wheel.

$950 is a unique example as it was never used on the Wheel itself, but appeared from 1987-94 on rug and turntable layouts along with the 1989-92 opening animation. Exactly why it has never been used in gameplay is unknown.

Double Play
Lifespan: September 4, 1995 - July 19, 1996

Normally located on the blue $300 (between $400 and $200) in Round 2 where it was introduced, then moved to the pink $200 between $400 and $900 for Rounds 3+, the token could be used before any turn to double the value of the next spin.

During its first episode, the token was placed over Free Spin's then-normal spot of the purple $200 next to Lose A Turn in Round 2 since Free Spin was claimed in Round 1, then on the tan $200 between $500 and $550 in Rounds 3+. A post-production shot of the latter position occurred during Round 2.

If Double Play was used before hitting Bankrupt or Lose A Turn, the penalty had no additional effect but the token was not returned. It is believed that it would have been returned to the player if used before hitting a Prize wedge, Surprise, or Free Spin, although this never happened. This said, it is known that a team during Sweethearts Week in February 1996 used it to double the $10,000 cash prize.

Unlike most other "extras", but similar to the Star Bonus, the Double Play was not lost if a contestant hit Bankrupt while holding it.

Free Spin
Lifespan: September 1973 - July 17, 2009

A single tan wedge on the Wheel that automatically gave that player a Free Spin disc, after which s/he spun again. A Free Spin could be used at any time after a contestant lost a turn, or saved for later.

The wedge originally had white outlines like the other three special spaces, which was removed by June 7, 1976. Free Spin carried into Round 2 upon the introduction of all-cash in October 1987, but in late December or early January returned to being a Round 1 exclusive with a yellow $200 used in subsequent rounds. This yellow wedge was upgraded to $300 at the start of Season 6 in September 1988, but Free Spin returned to Round 2 on daytime in July 1989.

The Free Spin disc was originally tan, with "FREE SPIN" printed horizontally across the center. The more familiar green design, with "SPIN" in the center and "Free" on the top and bottom in yellow script, was introduced on July 17, 1989.

On October 16, 1989, the Free Spin wedge was retired with the yellow wedge being upgraded to $500 ($400 in daytime) and taking over for all rounds, and Free Spin reduced to a single disc placed over a dollar amount. Through Season 12, Free Spin did not have a fixed location. It spent all of Season 13 on the purple $200 next to Lose A Turn, then moved to the green $300 on September 16, 1996, staying there until its retirement. It was most likely changed to a single disc to prevent contestants from gaining unfair advantages by turning in multiple Free Spins, or banking multiple discs that never got used.

Originally, the Free Spin token was claimed like Prize wedges (being immediately removed and a letter called for the value underneath), but this was changed partway through Season 8 so the disc had to be earned by calling a correct letter; this was reversed in September 2007 to award the Free Spin plus $300 per correct letter, with the disc moving up the wedge (so that it no longer obscured the 3) to make this change more obvious. Also in this timespan, the disc was available in the first three rounds instead of the first two rounds.

Free Vowel
Lifespan: September 1973

A single wedge used only in the Shopper's Bazaar pilot between $100 and $250 in Rounds 1-2 ($400 and $350 in Rounds 3+) which allowed the player who landed on it to pick a vowel at no cost. It appears to have been the "companion" to Buy A Vowel, and much like that wedge it is not known what happened if the wedge was landed on after all vowels in the puzzle were revealed.

Free Vowel is an oddity: while it was dropped from the format after Shopper's Bazaar, it returned 36 years later as part of Free Play.

Jackpot (Daytime)
Lifespan: September 15, 1986 - September 16, 1988

"Look at this studio, filled with glamorous prizes! Fabulous and exciting merchandise, including a(n) $[#],000 cash jackpot!"

The daytime Jackpot was used in Round 3 on the red $300 between $200 and $250. Unlike the Jackpot used since 1996, this one began at $1,000 and increased by $1,000 every day until won. It was treated identically to a Prize wedge, and the money won with it could not be spent on vowels or in shopping rounds.

If the Jackpot was not won at $1,000, its value was stated during the opening until claimed (a spiel similar to that of the $5,000 cash prize from at least July 17-21, 1989). Strangely, the wedge was not used during themed weeks.

The highest known Jackpot was $22,000, awarded on November 27, 1987.

Preview Puzzle
Lifespan: October 4, 1999 - June 2, 2000

"Here's tonight's Preview Puzzle just for you at home. It's a [category]. Can you solve it? Stay tuned for the correct answer."

A short, partially-filled puzzle with category shown before the intro. While it was shown, Vanna would mention it through the above voiceover; after she and Pat walked out, she revealed its answer. The first one used was TOM CRUISE (Proper Name).

The Preview Puzzle is unique in that it had no bearing on the game whatsoever, and was entirely for the home audience. It was most likely an attempt to provide more play-along factors for viewers, something which has since been done more smoothly and successfully with the Toss-Ups.

Preview Puzzles were typically presented on the then-current puzzle board, although on November 8 both the partially-filled puzzle and its solution were done on the set of Live with Regis & Kathie Lee by that show's staff, who held up cue cards with the letters on them. Also, for the Retro Week of December 27, the Preview puzzle was a freeze-frame shot of a partially-filled puzzle on an episode using the old puzzle board, with the answer revealed by Vanna on the current board, again using the exact same arrangement of the puzzle and the partially-filled puzzle already filled in.

Puzzler
Lifespan: June 12/September 21, 1998 - June 2, 2000

Introduced on June 12, 1998 and made permanent on September 21, Puzzler was an "extra" puzzle done immediately after any of the first three rounds. The Puzzler answer was related to the puzzle immediately before it, with the category and about half of the letters revealed. The contestant then had five seconds to solve it for a $3,000 bonus, during which the Bonus Round beeps played. If the Puzzler was in Round 1, this typically meant that Round 1's answer would be extremely short (usually 6-8 letters), sometimes resulting in the Puzzler being longer than the answer it preceded.

Strangely, the Puzzler debuted on the last show of Season 15, only to disappear for the first two weeks of Season 16. This was likely a "test run" of sorts, comparable to the ½ Car/Kia tags.

The Puzzler underwent a few changes during its lifetime:
 * Originally, the Puzzler used an orange "spark" graphic and was indicated by a series of bells.
 * Sometime between October 12 and November 9, 1998, the bells were removed; oddly, nothing replaced them, despite the High Rollers chimes remaining in use for "bonus" categories and questions.
 * On October 4, 1999, the graphic became a purple bar with "$3,000" on one side and "PUZZLER" on another (both in light purple) that moved diagonally across the screen from bottom-right to top-left.
 * Sometime between November 11 and December 27, the banner became pink with gold characters.

Red-Letter Puzzles
Lifespan: approx. October 1993 - February 8, 1995

Puzzles that could occur at any time during the main game, in any category. The puzzle answer had red letters in it that spelled out a short (usually 4-7 letters) word, and after a contestant solved the puzzle, s/he was given 5 seconds to unscramble the red letters for $1,000. To make the red letters stand out more, the rest of the letters in the puzzle were turned off.

The show also held an annual home viewer sweepstakes with similar puzzles, where viewers could submit the word spelled out by the colored letters for a chance at winning a prize:
 * The Red-Letter Sweepstakes in Season 10 (February 8-22, 1993), which presumably led to the regular Red-Letter Puzzles.
 * The Gold-Letter Sweepstakes (February 7-18, 1994), with gold letters that spelled the last name of an Academy Award winner.
 * The Red-White-and-Blue Sweepstakes (November 7-18, 1994), with red-and-blue letters that spelled the last name of a U.S. President.
 * After the Red-Letter Puzzles were discontinued, the Olympic Sweepstakes (May 6-10, 1996) had red-and-blue letters that spelled an Olympics-related word.

Returning Champions
Lifespan: September 1973 - June 7, 1996

"If you win today, we're gonna retire you as a champ."

Another well-known retired element. When Wheel debuted in 1975, contestants could stay on for up to five days; this was reduced to three sometime between June 7, 1976 and December 31, 1979. A notable exception is the winner of Benirschke's last show (June 30, 1989), who did not return for Goen's debut on July 17.

The nighttime show originally did not use returning champions, adopting the concept when it moved to Television City in September 1989. The element was replaced from 1996-98 by the Friday Finals, where the three highest-scoring players from Monday-Thursday returned to compete again. If the winner of that show won the Bonus Round, they received an extra prize. The winner of the Season 13 finale returned for her third appearance on September 4, but nothing was said about her returning.

Before the Friday Finals became a regular element, it was used for College Week, Family Week, Teen Week, and others on both daytime and nighttime.

In September 1998, the show returned to one-and-done for all contestants. Pat Sajak explained on the Sony Rewards website that this change was made because the most skilled players are not always the big winners: a contestant who is skilled at solving puzzles may end up repeatedly hitting Bankrupt or Lose A Turn, while an unskilled one might end up with a runaway lead.

Returning to one-and-done has resulted in several contestants winning the game, only to lose the Bonus Round and leave with very little to show for their efforts. There have been various winning scores of less than $10,000 after Season 15, with the lowest known being $5,400 on September 29, 2003.

Until sometime between August 28, 1983 and the end of 1998, contestants could try out for the show following their initial appearance: one contestant appeared on October 8, 1980 and the third nighttime episode, while an early nighttime player was told he could return in a year. Now, unlike Jeopardy! (where contestants who appeared on a version other than the Alex Trebek run can appear again), contestants who were on the American Wheel at any point are not allowed back: the official website specifically mentions Wheel 2000 and the daytime show (name-checking Chuck Woolery, Goen, and Sajak) on its "Show FAQs" page, while the "Contestant FAQs" page uses the generic "Our rule is that you can be on the show only once in a lifetime. There are a lot of people who want to spin the Wheel!"

Shopping
Lifespan: September 1973 - October 2, 1987 (nighttime)/June 30, 1989 (daytime)

"Try not to hit that black space, Bankrupt, because if you do, you lose your cash but not your merchandise, because once you buy a prize, it's yours to keep."

"The prices of the prizes were furnished to the contestants prior to the show and have been rounded off to the nearest dollar. Gift certificates do not include sales tax."

Arguably the most famous retired element. The Shopper's Bazaar pilot used an "Accounting Department": all money earned by the players carried from round to round, but was only "banked" after solving a puzzle; the money was applied to an item she wanted, and won that prize upon reaching its value (with the remainder applied to the next prize).

The 1974 pilots introduced the more familiar setup where the player could spend his or her winnings on prizes in a showcase. It was unofficially retired from nighttime on October 5, 1987 with the Big Month of Cash, an experimental format change that seamlessly became permanent, while daytime kept it through June 1989.

Contestants could put money "on account" anytime during a shopping round, which allowed the money to carry over to the next round at the risk of being lost to Bankrupt. From about mid-1975 onward, the winnings could also be placed on a gift certificate if a contestant did not have enough money left over to buy another prize; subsequently, almost every contestant chose the gift certificate.

To ensure that players would have money to spend, there was a $200 (apparently $100 very early in the run) house minimum for contestants who solved with less than that amount banked, although at least one game (a nighttime episode around May 1984) omitted a shopping round because there were no remaining prizes under $200.

It should be noted that contestants did not have to spend all of their winnings on prizes, and could choose to put winnings "on account" without buying anything. According to one personal recollection, an early contestant placed all of his winnings on account immediately, then used the combined total in a late round to buy the most expensive prize.

Probably the most fondly-remembered part of the shopping rounds is the ceramic Dalmatian, which began to be offered around February 1978 and became the show's mascot by March 1987. In the years since, it has become a semi-cultural icon associated with Wheel: the Retro Week "Shopping" wedge was a picture of the Dalmatian, both Pat and Vanna own one (and have displayed them on occasion), it appears occasionally on the show in other ways, the Wheel Watchers Club released an exclusive bobblehead, one is present at the Sony Studios Wheel Hall of Fame (with original pricetag), and it even appeared on the April 12, 2005 episode of Jeopardy! At least on Wheel, as opposed to the manufacturer, the Dalmatian's name is Sheldon.

Surprise
Lifespan: October 5, 1992 - June 12, 1998

A special Wheel prize present throughout the entire game. It was located on the peach $200 between $500 and $700 in Rounds 1 and 2 and on the tan $200 between $500 and $550 in Rounds 3 and up. On October 8, 1992 (Season 10) and September 4, 1995 (Season 13); it was seen on the purple $150 in Round 3. In September 1996, it moved to the yellow $400 between $250 and $500. It was claimed identically to the other Prize wedges, but the prize was not revealed until after the contestant won it.

For its first week, Surprise used a far thinner font similar to Helvetica; both it and the subsequent version used through the end of Season 13 used heavy black text on a pink background.

From Seasons 10-13, the Round 4 prize was placed on the tan $200 if the Surprise was claimed before then; if both the Surprise and Round 2 prize remained, the Round 4 prize was placed on the blue $200.

Surprise was retired at the end of Season 15, and was essentially replaced in September 1998 by a second Wheel prize in Round 3. During its last season, the wedge was redone for Happy Holidays Week to include a gift box. When claimed and won, the box was opened to reveal a card that read "I've won (name of prize). Tell me about it, Charlie!" which then segued into the prize description.

Your Own Clue
Lifespan: September 1973

A single wedge on the Shopper's Bazaar pilot that activated the rotary phone in front of the contestants. The player who landed on it picked up the phone and received the puzzle's category (Person, Place, or Thing) from announcer Mike Lawrence. If that player landed on Your Own Clue again, Lawrence gave her a more detailed clue; if another contestant landed on the space for the first time, she started from the first clue.

There are only two known references (albeit indirectly) to Your Own Clue since then: in a 1986 behind-the-scenes report on the daytime show, then-producer Nancy Jones mentions the phone while describing the basic Shopper's Bazaar format. Much later, the "Call Waiting" stunt on Wheel 2000 consisted of phones that gave clues. In general, the concept of giving hints to the players became part of several international versions, albeit without the phone.

Bonus Round
The Bonus Round has had several variations over the show's long history.

Shopper's Special
Lifespan: September 1973

Used only on the Shopper's Bazaar pilot, the puzzle was the name of the prize the contestant was playing for. The winner was shown all vowels in the puzzle, then had 30 seconds to give consonants to fill in the solution.

Hour-Long Episodes
Lifespan: November 3-7/December 1, 1975 - January 16, 1976

While details on the hour-long format are sketchy, it is believed that three contestants competed in the first half-hour and three more in the second half-hour. The two winners then drew a category from a bowl and played a final round, which included a Prize wedge similar to the current one except that it was put back on the Wheel if lost to Bankrupt. The winner of that round is believed to have played a Bonus Round identical to the Star Bonus rules, below.

Star Bonus
Lifespan: approx. April 3 - June?, 1978

A token which covered a low-value wedge (the orange $100 next to Free Spin in Round 1, the tan $100 in Round 2, and $150 in Round 3) and allowed the player who picked it up to play a special puzzle at the end of the show. It could not be lost to Bankrupt nor forfeited by failing to solve that round's puzzle, and landing on it resulted in a short trumpet fanfare playing.

In the Star Bonus Round, the contestant chose one of four prizes, with the difficulty of the puzzle corresponding to the prize's value (Easy, Medium, Hard, Difficult). The puzzle was shown, and the player chose four consonants and a vowel. After the correct letters were revealed (if any), s/he was given the category and 15 seconds to solve; an onscreen "stopwatch" graphic served as the timer.

There are three known instances of the Star Bonus being played: two Difficults and a Medium. One was played on April 7 by veteran game show contestant Scott Hostetler (see right), who failed to solve PABLO PICASSO (Difficult); the other puzzles were TOSSED GREEN SALAD (Medium) and KNOCK ON WOOD (Difficult), with RSTNE picked for both.

Star Bonus was likely retired for several reasons, the most obvious being that there was no guarantee it would be played: if it was not picked up, it was removed to play Round 4; if it was picked up, the game ended after Round 3 and the episode was heavily edited, most noticeably the contestant interviews. The prizes designated for the Star Bonus were marked by stars, but could be purchased during normal shopping rounds; this allowed come-from-behind wins to be negated...or worse, the token rendered entirely useless due to having no prizes to play for.

The token's duration is uncertain: it is not present on March 15, 1978 or March 2, 1979 (the existing episodes immediately before and after April 6-7), and one recollection claims the Star Bonus was used for three or four weeks. The only known reference in contemporary media is on a Match Game episode taped in May or June (aired June 26): when host Gene Rayburn began to explain about landing in a "gold star area" on the Star Wheel (which debuted that day), panelist Richard Dawson joked that "Chuck Woolery comes out and punches you in the mouth."

Five-and-a-Vowel
Lifespan: approx. December 18, 1981 - September 30, 1988

The most familiar Bonus Round has been in place since at least the week of December 14, 1981 (it was called the "Christmas Wish Bonus" that week, so it is highly likely that it was introduced then). Originally, the contestant was provided a blank puzzle and a category, and asked for five consonants and a vowel. S/he then had 15 seconds to solve. Almost all contestants chose some permutation of R, S, T, L, N and E, as those letters are the most common.

As with the Star Bonus, the winner originally played from their spot at the contestant area. The current setup, where the winner stands in front of the Wheel, was introduced sometime between December 28, 1981 and March 11, 1982.

Three-and-a-Vowel
Debuted: October 3, 1988

The current rules were introduced on both versions: the contestant is given RSTLNE, then asked for three more consonants and a vowel (plus a fourth consonant if s/he has a Wild Card). The time limit was reduced to 10 seconds, and the puzzles were made slightly harder. It is extremely rare for RSTLNE to comprise half or more of the answer, and some puzzles between 1992 and 2001 used none of those letters.

Originally, contestants could pick any of the remaining prizes in the Bonus Round, which often meant playing for a fairly inexpensive item such as a cabinet or bed. With the nighttime change to all-cash in October 1987, that Bonus Round began offering five different prizes: $25,000 cash, a car, and three other prizes that changed each week. In Season 6, the show tried two experimental "Wipe Out" Weeks, where winning the Bonus Round allowed the contestant to return the next day, but also eliminated the prize that they played for.

W-H-E-E-L Envelopes
Lifespan: September 4, 1989 - October 19, 2001

With the vast majority of nighttime contestants playing for the cash, the prize selection was changed at the beginning of Season 7 to a random draw from five envelopes spelling out W-H-E-E-L, and any prize that was won was taken out of rotation for the rest of the week. On Fridays, if only one envelope remained, Pat generally said what the remaining prize was but still had the contestant pull out the envelope. Regardless of outcome, Pat always revealed the prize after the round, except on the envelopes' first day of use.

While daytime added a $5,000 cash prize on Bob Goen's debut (July 17, 1989), players were still allowed to choose their prize. Wheel 2000 used just two envelopes (A-B), with the prize only revealed if it was won.

While the envelopes have changed very little over the years, the prop they were put in had seven distinct appearances:
 * Originally, the W-H-E-E-L envelopes were spelled out on five green stars, with the letters in silver at the end of thin metal poles, all on a small Wheel-shaped platform like the one seen here.
 * Sometime between September 11, 1990 and January 1991, a large gold ring was added around the poles.
 * The prop was overhauled on September 21, 1992 to display the letters (now red, with lights) in a zig-zag on a diamond-esque lighted frame, with a black base underneath. When an envelope was selected, a chime rang as the chosen letter's light turned off (a high-pitched ding at home base, a lower-pitched ding on road shows); the high-pitched ding was discarded at the beginning of Season 13. The lights flashed if the puzzle was solved.
 * For the Arizona episodes of Season 14 (February 10-21, 1997), the prop was redone in turquoise and red with a zig-zag pattern.
 * The prop then changed on February 24 to use green letters and gold rectangular lights similar to that of the new touch-based puzzle board.
 * When Season 15 began on September 1, the prop was slightly altered to put the W-H-E-E-L lights in a horizontal line.
 * Just two weeks later (September 15), all lights except the W-H-E-E-L ones were removed from the prop, as were the green center and black base. The letters now sat on a transparent square base with an odd shape on the front.

On several episodes in early Season 14, the prize envelopes' insides were glittery green instead of their usual gold design.

Beginning in September 1998, the $25,000 envelope was kept in play even if won. On September 3, 2001, the envelopes began containing three different cars and two $25,000 prizes, all of which remained in play all week; this was also the point at which the Bonus Round generally stopped offering anything other than cash or cars. Previously, contestants could win gold-and-silver packages, jewelry, annuities, trips, boats, trailers, motorhomes, or other esoteric prizes.

The most expensive Bonus Round prize in the W-H-E-E-L era was a custom-built Shelby Cobra worth over $105,000, won by Derek Rose on a Las Vegas episode in February 1998.

Bonus Wheel
Debuted: October 22, 2001

Despite the three-car/two-$25,000 setup being touted as a new change "for the season", the five-envelope format was replaced on the eighth week of Season 19 with a 24-envelope Bonus Wheel. Other than a single $100,000 envelope, the prize distribution has changed over time:


 * Originally, there were 11 $25,000 envelopes and 12 car envelopes, whose distribution varied depending on whether a week offered two or three cars.
 * In February 2002, additional cash amounts (one each from $30,000-$50,000 in $5,000 increments) were added for Big Money Week, a configuration made permanent that September. When they are described by Charlie, there is an animation of the Bonus Wheel slowly spinning, as each amount's envelope flies out and opens revealing the new values. After the $50,000 envelope opens, it zooms in to cut to center stage for the announcement of the $100,000 cash prize.
 * For the NASCAR Week of April 22, 2002, a lifetime supply of gasoline was added.
 * At the beginning of Season 28, all remaining $25,000 envelopes were increased to $30,000.
 * In March 2012, additional cash amounts of $65,000, $75,000, and $85,000 were added for Big Money Week. It is not yet known if these will become permanent additions.

Like the W-H-E-E-L envelope prop, the Bonus Wheel has had several different appearances:
 * Originally, it spelled out "WIN $100,000 CASH BONUS" in red with colored spaces between the words and the traditional logo (with colors on its "wedges") on the center, which itself did not spin.
 * Sometime between its debut and December 19, a large domed light replaced the logo.
 * At the beginning of Season 21, the lettering was changed to blue.
 * The prop became neon at the beginning of Season 22, with the solid-color wedges replaced by stars.
 * In September 2008, the words changed to "SPIN & WIN AMERICA'S GAME" to reflect the Million-Dollar Wedge.

Starting in Season 23, the Bonus Wheel remains onstage for the final segment; prior to this, it (like the W-H-E-E-L props before it) was taken offstage at the final break. Also, while not stated on-air, the Bonus Wheel must make at least one complete revolution; spins that do not are edited out.

Wheel 2000
Other than Bankrupt and Lose A Turn (renamed The Creature and Loser respectively), Wheel 2000 used several unique elements.

Double Up
A purple wedge with green font which allowed the contestant to try for double the wedge's value, or 1,000 points per correct consonant, by correctly answering a question posed by host David Sidoni. At least two questions were multiple-choice from three answers.

Physical Games
Wheel 2000 utilized various stunts over its run, which were played if a contestant landed on one of the three red, double-width 250-point spaces. According to one recollection, there were only two episodes where a physical game was not played. All games gave the player 60 seconds unless otherwise noted.


 * Alientoss: The contestant faced a small 12-square board and threw stuffed aliens at the numbers to try and match shapes, with a letter earned for each shape matched. For the Bravo Card tour, there were four pairs on a nine-square board (possibly according to a theme, such as Halloween with a trick-or-treat bag, a pumpkin, a bat, and a skeleton) with the remaining space taken by Bravo, which acted as a wild card.
 * Call Waiting: Essentially a minigame-style revisit of Your Own Clue, the player stood behind a semicircular table with five phones on top; after picking one up and saying "Who's calling?", s/he had to determine the famous person from the clues they gave. The trick was that all five phones were ringing at nearly the same time, and only rang four times each.
 * Chutes and Letters: The player stood over a 12-wedge wheel (four each of red, yellow, and blue) and had to correctly guess where a ball (rolled by them down a chute) would land.
 * Cube Roll: The player used a catapult to launch pairs of large colored dice onto a table, trying to match a symbol. After every roll, David pulled a nearby handle to open the table and remove the cubes from the play field.
 * Feed the Raptor: The player used a large net (referred to as a "spoon") to dig into a "swamp" (what appears to have been packing peanuts) to find meat and get it into the mouth of a large raptor head surrounded by foliage. While the contestant began with 45 seconds, s/he could add 15 more by answering a multiple-choice question posed by David.
 * Letter Launch: The player stood by a catapult and tried to launch UFOs (placed on the catapult by David) into one of four "pods" extending from a giant rotating cog. While the contestant began with 30 seconds, s/he could add 15 or 30 more by answering two true-or-false questions posed by David.
 * Match It: The player had four colored helmets and three humanoid aliens (the latter's colors revealed to the audience), and had to match the proper helmet to each alien. Upon placing the helmets, a podium lit up with 0-3 lights, denoting how many were correctly placed. (Unlike the other games, all three letters were awarded upon winning; it is assumed that if the player ran out of time, the number of correct placements determined how many letters were earned.)
 * Monster Heads: The player wore rubber gloves, goggles, and an apron; s/he had to reach into a vat of green slime and pick out pieces of heads of several famous people, living or dead.
 * Monster Rally: The player drove an R/C car along a maze-like course with five lines. While the first was the starting point, crossing the second line awarded one letter; the third line awarded a Wheel 2000 hat, the fourth gave a second letter, and crossing the finish line awarded the third letter.
 * Smell-O-Letter: The contestant, wearing a haz-mat helmet with a nozzle, had to smell up to four items (shown to the home audience) and try to name them.
 * Wash and Wear Words: The player put on various hats, shirts, pants, and shoes all showing a letter, and had to guess the four-letter word spelled out by that clothing. As far as is known, the game was always set up to avoid "dirty" words.

After the stunt, all three double-width wedges offered 250 points per correct letter for the rest of the game.

Prize Box
Another purple wedge with green font, this one had a large green box facing toward the contestant with the Wheel of Fortune 2000 logo on top. If the player called a correct consonant, s/he got 100 points per appearance and opened the box to get the small prize inside, such as a Game.com. The prize was kept regardless of the game's outcome, and a new prize was added for each round (presumably only if the previous one was won); it was essentially Surprise, which itself used a similar method of reveal for Happy Holidays Week in December 1997, mixed with the 1991 daytime prize structure.

Much later, on December 25, 1998, a Prize wedge had a box on top of it which Pat opened; inside was a CD jewel case with his picture on it, which he gave to the winning contestant before the Bonus Round. (The fact that such a "cheap" item was inside may make it a direct reference to the low-value Prize Box items on Wheel 2000, which had left CBS' schedule about three months earlier.)

www.Wheel2000.com
A blue wedge named after the website that, if landed on, resulted in Cyber Lucy reading the name and hometown of a viewer who had registered on the site. If the contestant called a correct letter, the home viewer got a Wheel 2000 t-shirt and hat while the studio player got 750 points per consonant.

Strangely, a new viewer was picked each time the space was hit, regardless of whether the previous viewer won.